Behind the Work – When an Idea Goes Wrong
A few posts ago, I mentioned an editorial I do about the progression systems in multiplayer shooters. I’ve done a few now and am currently in the middle of “Progressing Through The Line”, a detailed synopsis of Spec Ops: The Lines unlockables. After played the single player campaign for a few days, I was pretty excited to get this going. Then… the other day happened.
In all my years of playing competitive shooters, I had heard of statistics wiping or getting messed up but I had never actually experienced it. Now, since this editorial relies so heavily on statistics this is an important factor. As soon as the match ends, I start scribbling down unlocks, kills, and all sorts of other things hoping to get them all before the next match starts. In Spec Ops, the host generally leaves the match for one reason or another (I generally assume they were mad because they lost) and you are immediately booted back to the menu. This is the first of many problems, because a smart developer would try to migrate the lobby to another host instead of dropping everyone. So I now have to sort through every single loadout option to find what is new.
If that wasn’t bad enough, the actual statistics screen lost 40 minutes of playtime somewhere. So instead of checking my stats to see how long I have played and the total kill count, I’m manually keeping tabs on things. It also lost about 30 kills and somehow I lost a level of progression.
To be quite honest, these are some of my favorite pieces to write. I would much rather find a creative way to talk about the progression system in a shooter than actually review it. Publishers also like the idea, as it is a unique way to cover the game. I absolutely hated playing Starhawk, but writing the editorial was fun (albeit a challenge to keep unbiased). I normally have these pieces done pretty swiftly (a few days), but this one has taken over a week simply because I cannot stand playing it.
The online portion of the game is not just an afterthought, but a poorly executed one. The standard Deathmatch mode can be fun, but spawning in front of enemies is a serious issue. Team Deathmatch wants you to play as a team, well Squad as it is 4v4, but no one plays together and no one uses a mic. The individual mode that stands out the most, Buried, becomes a camp-fest once a team starts losing badly enough. If that wasn’t bad enough, the maps are poorly constructed and offer little room for tactical movement around the camping team.
That said, I should have the article up by the weekend. I need to power through and get it posted soon. The single player is enjoyable, though, so if that is your thing, by all means give it a go. Enjoy your holiday tomorrow, and come back and read day 2 of E3! 🙂
<3,
Don Parsons
What’s In Our Consoles- July 30 Edition
I think this week, I have spent more time on my iTouch than my console. Gamefly still hasn’t charged my account, so it’s still on hold, too. I probably won’t get anything to start reviewing until late next week. Though I will start working on a few iOS games soon. But anyhow, let’s knock the PS3 stuff out first.
Monthly Polls Are Back
I did this a few times, and you can see there is a page for polls. Figured I would bring it back. So here it is!
Not much is coming out, thankfully as I have a lot to catch up on, but a few big games with buzz and a new Dragon Quest Monsters game I am slightly interested in are coming out. So what’s your pick?
Big Ol’ Releases- 7/24/2011 Edition
Oh, summer, how I love thee. It is the time of year to catch up on all the games in your backlog while you wait for the holiday season to begin. Though usually plagued with the summer movie-games, every once in awhile a game comes out that gets some buzz. This week, it just so happens to be an Atlus game. Read on after the break to see.
Review: Fight Night Champion [PS3]
Fight Night Champions was one of those games I found out about by browsing upcoming games in Gamefly. I hadn’t heard much about it since I added it to my que late last year, but hey, it’s a Fight Night game; a series I have loved due to my passion for creating a monster-of-a-boxer, putting the settings on Easy, and just beating the snot out of everything in my path. You can bet I was excited to play a new one. It’s going to be a step up from the last one, right?
News: Earthquakes Coming to Battlefield 3 Multiplayer?
The Frostbite 2.0 engine is a beast. DICE has been playing up the destructible engine now for quite some time, and from footage I have seen, it can be backed up.
According to the lead multiplayer designer, Lars Gustavsson, the earthquakes in single player are “technically possible” in multiplayer.
“We’re still looking into ambient destruction in multiplayer; it’s still too early to say really,” he told PSM3 magazine.
Just imagine being a sniper, hiding in your nest. You scope in on a moving target. The crosshairs are just above the head, allowing for bullet drop. You hold your breath and prepare to take the shot when all of the sudden the building starts shaking and collapsing. Earthquakes. A snipers new foe.
-Sobær
Big Ol’ Releases- Test Format- 07/17/2011
“Quick, call Juarez, ask for Captain America! The Smurfs are having a dance party! Bring the whole cartel! Stop.”
Imagine getting that telegram. Well, that really sums up what is coming out this week. Jump past the break to see more info on the games. Once I can figure out videos, I will be posting trailers as well.
Review: Marvel vs. Capcom 3: Fate of Two Worlds [PS3]
I’m going to preface this review by pointing out that I am by no means a hardcore fighting game fan. I can’t tell you how to do an advanced guard. I don’t know how to pull off hyper combos in normal gameplay. I play with “Simple” controls. Sure, I can pull off a few fancy moves in Street Fighter games, but when it comes down to it, I button mash, and hope for the best.
What’s In Our Console: April 9th Edition
April 3rd – April 9th 2011
This is hopefully a new segment, and replaces the same segment from the podcast (not that anyone remembers those days.). This will just be semi-random banter about the games I’ve been playing. Feel free to leave a comment with what you’ve been playing! And if I add more authors to the site, they will be featured here as well.
Read more…